In recent years, consumers are demanding more and more from the 'home' in their homes. These consumers are also looking forward to life and organising and decorating their 'homes'. This project is a comprehensive, in-depth and systematic analysis of the experience design of Halotree in three stages, based on the transformation of the Melbourne 'Halotree' homeware shop. The first phase is the research phase, which will begin with researching the marketing model, service experience and product range of similar homeware shops, before going to Halotree to work one day a week to collect the problems that currently exist within the shop and suggest ideas for improvement. The second stage is the analysis stage, using some of the problems collected in combination with the questions that we want to understand to create a questionnaire, collecting the results through two different methods, online and offline, to draw conclusions and develop a sketch of the next plan. The third stage is the application stage, redesigning the shop space and going deeper into the sketches to improve the consumer experience in many ways.
It is hoped that through this research, the "buy-and-go" sales form will be broken. The core of the living experience starts from the layout of the home. However, many people do not know how to match the home, so that the home style can be highlighted. At this time, "Halotree" hopes to overthrow the traditional Displaying in the form of shelves, combining art with sales, and integrating art into life An emotional experience selling place.