Sumit Saha

Stakito: Multi-sensorial game-based learning for Dyslexia

Abstract

Dyslexia is a neurobiological disorder that can strike anyone at any age but is most commonly diagnosed at early ages of childhood. There are several interventions available in various fields but one of the most common interventions through design is typeface design. The first part of the research project dives into the world of typeface design, specifically focusing into devanagari script. However, discovery of research papers which negated the effectiveness of special typefaces led to change the research course.

The second research path drove into the emotional journey of parents of dyslexic children, especially during the COVID-19 crisis schooling. Primary research into the user group and relevant data collection was done through desktop research. The project plan involved semi-structured interviews and observations too but were not carried forward due to lockdowns, and Human Ethics restrictions. Several other techniques did not take place as contacted participants did not respond. However, all the research led to deciding on a learning module through play. Ideation and iterative process led to taking the decision to design a table-top game which helps with game-based learning modules.

Stakito is a card based prompt generation game that asks the players to create words using letter tiles provided in the game. The aim is to provide a multi-sensorial pathway of learning. The cards help with auditory recognition of the letter. Using the letter tiles help in connecting sound with the visual form of the letters. The tiles have extruded letterforms which over a period of time help with touch based memorial building.

  • Artefacts

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