Wei Wang

Localising the UN Sustainable Development Goals through Tabletop Gaming

Abstract

This research explores how we might promote localized engagement with the Sustainable Development Goals (SDGs) in Melbourne through communication design and tabletop game design. It builds on existing university work that I have done, responding to the City of Melbourne’s creation of a set of indicators measuring progress towards the SDGs. The SDGs are 17 global objectives set by the UN in 2015 to address social, economic, and environmental challenges by 2030. They serve as a framework for governments, businesses, and organizations to promote sustainable development and improve quality of life. One of the challenges is that the SDGs, crafted by global technocrats, have limited awareness and understanding among city officials and the public. In response to this challenge, there is a strategy called “localisation,” which focuses on city-level actions to tackle global challenges. As a communication designer, I have always been interested in social campaigns and how to effectively convey information to the public using various methods. My initial encounter with the SDGs came through a Service Design course with Dr. Michael Dunbar at RMIT University, where I developed promotional strategies for CERES Community Environment Park. This engagement deepened during a project for the City of Melbourne in the Communication Design Entrepreneurship Studio at RMIT University, revealing that the SDGs often face challenges in widespread dissemination and public understanding. Living in Australia inspired me to integrate local SDG cases and native species into a tabletop game, making SDGs more relatable and enhancing engagement with the environment. The game uses competitive mechanics to teach resource management and cooperation, improving understanding of local sustainability goals and encouraging real-world actions.

  • This phase aimed to design SDGs-themed characters utilising local Australian species to enhance audience engagement and effectively communicate the SDGs' message. This phase revealed the importance of integrating familiar elements to the public such as native species to foster a stronger connection between the Australian audience and sustainable development goals. This understanding highlighted the significance of visual and cultural relevance in localisation design.

  • This phase aimed to design and develop a tabletop game incorporating local SDGs-related initiatives to enhance player engagement and understanding. This phase revealed the importance of integrating real local examples to localize SDGs and foster meaningful connections with the community effectively. This was important to understand the role of contextual relevance in game design, aligning with literature on enhancing educational tools through localised content.

  • The purpose of this phase was to refine and test the tabletop game design, incorporating localized elements to enhance public understanding of the SDGs. This phase revealed the effectiveness of using familiar local contexts, such as popular locations and cultural symbols, to engage the audience. This was important to demonstrate how contextual localization in educational tools can improve public engagement and comprehension.

  • Artefacts

  • Select Bibliography

    Schön, Donald A. (1983). The reflective practitioner: how professionals think in action. New York: Basic Books. ISBN. OCLC 8709452.
    Stegmaier, J 2020, ‘10 Steps to Design a Tabletop Game (2020 version)’, YouTube, views 20 April, https://youtu.be/VgEt7PysQgc?si=m7oKU_LKcQVW2rgG
    Greater Melbourne City Portrait, 2024, viewed 15 April, https://doughnut.regen.melbourne/